Tag: virtual

  • Facebook Rebrands to ‘Meta’, CEO Mark Zuckerberg Announces Metaverse Plan To Create New Virtual World

    Sydney: Facebook chief executive Mark Zuckerberg has announced the company will change its name to Meta, saying the move reflects the fact the company is now much broader than just the social media platform (which will still be called Facebook). The rebrand follows several months of intensifying discourse by Zuckerberg and the company more broadly on the metaverse – the idea of integrating real and digital worlds ever more seamlessly, using technologies such as virtual reality (VR) and augmented reality (AR). Facebook’s AR Group Effects Now Available on Messenger Video Calls & Rooms/

    Zuckerberg said he hoped the metaverse will be a new ecosystem that will create millions of jobs for content creators. But is this just a shallow PR exercise, with Zuckerberg trying to reset the Facebook brand after several scandal-ridden years, or is it a genuine bid to set the company on course for what he sees as the future of computing?

    Facebook’s journey into the metaverse: What’s not in contention is that this is the culmination of seven years of corporate acquisitions, investments and research that kicked off with Facebook’s acquisition of VR headset company Oculus for US$2 billion in 2014. Oculus had risen to prominence with a lucrative Kickstarter campaign, and many of its backers were angry that their support for the “future of gaming” had been co-opted by Silicon Valley. While gamers fretted that Facebook would give them VR versions of Farmville rather than the hardcore content they envisioned, cynics viewed the purchase as part of a spending spree after Facebook’s US$16 billion stock market launch, or simply Zuckerberg indulging a personal interest in gaming.

    Under Facebook, Oculus has gone on to dominate the VR market with over 60% market share. That’s thanks to heavy cross-subsidisation from Facebook’s advertising business and a console-like approach with the mobile “Quest” VR headset.

    Beyond Oculus, Facebook has invested heavily in VR and AR. Organised under the umbrella of Facebook Reality Labs, there are nearly 10,000 people working on these technologies – almost 20% of Facebook’s workforce. Last week, Facebook announced plans to hire another 10,000 developers in the European Union to work on its metaverse computing platform. While much of its work remains behind closed doors, Facebook Reality Labs’ publicised projects include Project Aria, which seeks to create live 3D maps of public spaces, and the recently released Ray-Ban Stories – Facebook-integrated sunglasses with 5-megapixel cameras and voice control. All these investments and projects are steps towards the infrastructure for Zuckerbeg’s vision of the metaverse.

    As he said earlier in the year: I think it really makes sense for us to invest deeply to help shape what I think is going to be the next major computing platform.

    Why does Facebook want to rule the metaverse?

    The metaverse may eventually come to define how we work, learn and socialise. This means VR and AR would move beyond their current niche uses, and become everyday technologies on which we will all depend. We can guess at Facebook’s vision for the metaverse by looking to its existing approach to social media. It has moulded our online lives into a gigantic revenue stream based on power, control and surveillance, fuelled by our data. VR and AR headsets collect enormous amounts of data about the user and their environment. This is one of the key ethical issues around these emerging technologies, and presumably one of the chief attractions for Facebook in owning and developing them.

    What makes this particularly concerning is that the way you move your body is so unique that VR data can be used to identify you, rather like a fingerprint.

    That means everything you do in VR could potentially be traced back to your individual identity. For Facebook – a digital advertising empire built on tracking our data – it’s a tantalising prospect. Alongside Project Aria, Facebook launched its Responsible Innovation Principles, and recently pledged US$50 million to “build the metaverse responsibly”.

    But, as Catherine D’Ignazio and Lauren Klein note in their book Data Feminism, responsible innovation is often focused on individualised concepts of harm, rather than addressing the structural power imbalances baked into technologies such as social media.

    In our studies of Facebook’s Oculus Imaginary (Facebook’s vision for how it will use Oculus technology) and its changes over time to Oculus’ privacy and data policies, we suggest Facebook publicly frames privacy in VR as a question of individual privacy (over which users can have control) versus surveillance and data harvesting (over which we don’t).

    Critics have derided Facebook’s announcements as “privacy theatre” and corporate spin. Digital rights advocacy group Access Now, which participated in a Facebook AR privacy “design jam” in 2020 and urged Facebook to prioritise alerting bystanders they were being recorded by Ray-Ban Stories, says its recommendation was ignored.

    Is the internet a blueprint for an open metaverse? Appropriately enough, the metaverse under Facebook is likely to resemble the term’s literary origins, coined in Neal Stephenson’s 1992 novel Snow Crash to describe an exploitative, corporatised, hierarchical virtual space. But it doesn’t have to be this way. Tony Parisi, one of the early pioneers of VR, argues we already have a blueprint for a non-dystopian metaverse.

    He says we should look back to the original, pre-corporatised vision of the internet, which embodied “an open, collaborative and consensus-driven way to develop technologies and tools”.

    Facebook’s rebrand, its dominance in the VR market, its seeming desire to hire every VR and AR developer in Europe, and its dozens of corporate acquisitions – all this sounds less like true collaboration and consensus, and more like an attempt to control the next frontier of computing. We let Facebook rule the world of social media. We shouldn’t let it rule the metaverse. (The Conversation).

  • UK Researchers Hoping to Harness 6G Technology to Enable Virtual Teleportation (Watch Video)

    UK researchers are hoping to harness 6G technology to enable virtual teleportation. Professor Rahim Tafazolli and researchers of the Institute for Communication Systems in the UK are trying to achieve virtual teleportation by transmitting all human senses. Professor Rahim Tafazolli says “In 6G we are trying to turn a science fiction into a science fact”. He also said that “from 1G to 5G we were able to transmit only two human senses, Hearing and seeing, and we are trying to add other three senses, touch, taste and smell.”

    (SocialLY brings you all the latest breaking news, viral trends and information from social media world, including Twitter, Instagram and Youtube. The above post is embeded directly from the user’s social media account and Morning Tidings Staff may not have modified or edited the content body. The views and facts appearing in the social media post do not reflect the opinions of Morning Tidings, also Morning Tidings does not assume any responsibility or liability for the same.)

  • Friendship Day 2021: Snapchat Launches New Lenses To Share Virtual Hugs, Fun Moments, Other Expressions With Friends

    Friendship Day 2021: Snapchat Launches New Lenses To Share Virtual Hugs, Fun Moments, Other Expressions With Friends

    Washington, July 31: Snapchat has introduced a set of new lenses or filters to celebrate Friendship Day 2021. The exciting new lenses will allow users to share virtual hugs, fun moments, and other expressions with their friends on the platform. The lenses are designed for friends to express themselves with ease and create memorable moments together.

    Snapchatters can share virtual hugs, appreciate their friends by narrating a brief story about them, answer fun questions or simply share the qualities they appreciate in their friends through these lenses. While physically distant, Snapchatters are checking in on one another and keeping their connections strong. Happy Friendship Day 2021 Wishes, Messages and HD Images: WhatsApp Greetings, Friendship Quotes and Status for Your Best Friends.

    According to Snapchat’s second edition of the Friendship Report, COVID-19 has further accelerated the importance of digital connections in India with nearly 91 per cent saying that they have helped friends maintain their relationship, regardless of age and for 76 per cent of the ones surveyed, those conversations have been deeper, rather than focusing on surface-level topics.

    Users can choose to scan the ‘Snap’ code with their Snapchat camera app to access these Lenses. All four of these Lenses can be unlocked for a limited period of time, ranging from 24 hours to 48 hours. The Lenses allow for different kinds of games to be played using the camera.

    Here’s how you can access these new lenses:

    1. Open the Snapchat application and switch to the rear camera.

    2. Tap on the screen and point it to one of the codes. The camera should do a scan. It will reflect that a new Lens has been found and unlocked for 24 hours or 48 hours depending on the filter.

    3. Now interact with the Lense and try it out ahead of Friendship Day.

    Just to jog your memory, Friendship Day is celebrated on the first Sunday of August, which happens to be August 1 this year.

    Snapchat typically adds a range of new filters around upcoming festivals and events, and the Friendship Day Lenses aren’t too much of a surprise. Just around a week back, Snapchat had launched its Olympic-themed Cameos in the Sticker drawer and Chat, which will be available to users throughout the Tokyo Games.

    The launch was geared towards Snapchat users, letting them support their country and show a bit more love towards their favourite Olympic sport. To reinforce the need for such an introduction, Snapchat claims that users on the platform love sports with over 85 million users watching sports-based content on a monthly basis.

    (This is an unedited and auto-generated story from Syndicated News feed, Morning Tidings Staff may not have modified or edited the content body)

  • Facebook Leads the Virtual Reality Headset Market, Global Market Grows Over 52% in Q1 2021

    Facebook Leads the Virtual Reality Headset Market, Global Market Grows Over 52% in Q1 2021

    San Francisco, July 4: Led by Facebook, the global shipments of virtual reality (VR) headsets grew 52.4 per cent (year over year) in the first quarter of 2021, according to a new IDC report.

    Standalone headsets, which feature an all-encompassing design such as the Oculus Quest 2 or the HTC Vive Focus, accounted for the vast majority of shipments, capturing 82.7 per cent share during the quarter, up from 50.5 per cent in the first quarter of 2020.  Facebook Starts Testing Ads in Its Oculus VR Headsets

    The growing popularity of gaming, as well as fitness, has helped spread consumer awareness of VR while companies like Facebook have made the tech more accessible, the IDC said in a statement.

    “Oculus has singlehandedly driven growth in the market as the company managed to capture almost two thirds share of global VR headset shipments during the quarter,” said Jitesh Ubrani, research manager for IDC’s Mobile and Consumer Device Trackers.

    “While the company currently dominates the consumer segment it faces competition in the commercial segment and its lack of presence in China leaves an opportunity for local brands as well as brands that can cater to businesses,” he added.

    In addition to Oculus, Chinese companies DPVR and Pico also performed well during the quarter, finishing as the second and third ranked companies and growing 108.6 per cent and 44.7 per cent (YoY), respectively.

    HTC and Sony rounded out the top 5 VR headset companies.

    Looking ahead, IDC forecasts VR headset shipments to grow 28.9 per cent (YoY) in 2021.

    The long-term outlook remains quite strong as global shipments are forecast to grow to 28.6 million in 2025 with a five-year compound annual growth rate (CAGR) of 41.4 per cent.

    “As companies continue to plan for a future that encompasses a combination of both in-person and remote work, we see VR playing an increasingly important role in driving next-generation collaboration, training, and digital events,” said Tom Mainelli, group vice president, Device and Consumer Research at IDC.

    (The above story first appeared on Morning Tidings on Jul 04, 2021 11:56 AM IST. For more news and updates on politics, world, sports, entertainment and lifestyle, log on to our website morningtidings.com).

  • A virtual boost to aspiring filmmakers

    A virtual boost to aspiring filmmakers

    Two Bengaluru artistes, Aniruddh and Amrita Roy, have co-founded a platform that brings together aspiring actors, filmmakers and writers with OTT platforms hungry for content

    Last year was a tough period for theatre artiste and short filmmaker Aniruddh Roy. “I was out of work and saw some of my close actor friends go into depression. We were one of the hard hit industries. That is when Amrita Roy and I joined hands to start a virtual platform for filmmakers called Greennote Films,” he says.

    Amrita is an actor-model who has worked in short films. She has also directed the short film Within, and is currently directing a web series titled Stalked. Amrita has also worked as an assistant director for Dharma Productions. “We knew many filmmakers with great content and we also had contacts with various OTT platforms. So the mission of Greennote Films is to connect these two,” says Aniruddh, adding, “The aim is to create films with a difference.”

    A virtual boost to aspiring filmmakers

    Besides Amritha’s Within (whose subject deals with mental health), which was produced by Greennote Films, the duo has financed other projects like Apagaman Neeti, Night Alone, and The Fourth Monkey.

    “We also create advertisements and recently wrapped up the shooting and dubbing of Rakshith Shetty’s Kannada film 777 Charlie,” Aniruddh adds. Currently, they are also working on a crime-based web series for Flipkart Originals, which is produced by Sikhya Entertainment.

    “Our platform is open to writers, directors, cinematographers, actors/artistes and technicians. Once people register through our platform, we present their content to various OTT platforms. We work in tandem with Amazon Prime, MX Player, Hungama TV, Disney+ Hotstar, Netflix, Airtel Xstream, Vi Movies and Shorts TV International,” he says.

    The best part, Aniruddh adds, is that “you do not have to pay to register. The reason being we too have gone through the pains of a struggle”.

  • Governor talks virtual on gender equity

    Governor talks virtual on gender equity

    Governor Tamilisai Soundarajan gave a virtual talk on gender equity as part of the Diamond Jubilee celebrations of the State Bank of India Institute of Consumer Banking, the apex training institute of the State Bank of India (SBI).

    Equality at work

    Ms. Soundarajan emphasized on higher education, skill development and entrepreneurship to promote gender equality.

    She praised SBI’s policies in creating gender-equal workplaces and encouraged women participants to excel in their work.

    On this occasion OP Mishra, Chief General Manager of SBI Hyderabad Circle and M.G., Chief General Manager, Strategic Training Unit of the Bank. Jayashree Reddy was present.

  • Governor talks virtual on gender equity

    Aurangabad Bench held virtual hearing from Monday

    The Aurangabad Bench of the Bombay High Court on Friday said that it will hold a virtual hearing as a temporary hearing from 22 March.

    The move was handed over to Aurangabad Bar chairperson Surekha Mahajan by a letter to Justice SV Gangapurwala, the senior-most judge of the bench, urging the court to conduct a physical hearing as well as a hearing due to the spike in COVID-19 cases.

    Ms. Mahajan told Hindu, “Rapid trials are being conducted outside the court premises for entrants and 19 to 20 people are found positive every day. So many lawyers are already affected by the virus, so we think a virtual hearing is also needed. “

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  • Governor talks virtual on gender equity

    Kerala High Court interferes with Sabarimala virtual queue booking under-usage

    The Sabarimala Special Commissioner said in the report that the actual turnout of devotees was much less than 5,000 virtual queue slots.

    Taking note of a report filed by the Sabarimala Special Commissioner (SPC) on the issues of under-utilization of the virtual queue system, the Kerala High Court has directed the state police chief to file an affidavit in this regard.

    In a recent order, judges CT Ravikumar and Murali Purushothaman directed the SPC to submit whether the issues pointed out by the commissioner have arisen due to any fraudulent action by anyone and whether any agency has been misquoted. It is possible to register with. . The case is now posted for further hearing on Friday.

    In its report to the High Court, the Special Commissioner has stated that 5,000 virtual queue slots were booked within hours of the site opening, but the actual turnout of devotees remained very low. Pointing to the daily turn of devotees at the temple’s opening for a five-day monthly puja in February, the report said that those who had booked virtual queue slots were not intentionally going to the temple.

    “Blocking of virtual queue slots by people not coming to Sabarimala makes the opportunity of genuine devotees who intend to go for pilgrimage useless,” he said.

    In view of the COVID-19 status, the High Court has limited the daily number of pilgrims to Sabarimala to 5,000 with mandatory COVID-19 certificates. The booking of a virtual queue slot for Sabarimala Darshan is done through the website www.sabarimala.orgAn initiative of the Kerala Police.

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  • Feeling lonely?  Design your own virtual pet

    Feeling lonely? Design your own virtual pet

    Delhi Design’s lawsuit Jiten Thukral and Sumir Tagra will help people leverage art and technology for the concept of digital partner.

    Curious about the metaphysics of design, but want details from some of the country’s best? Apple’s new world program – a set of producer workshops by today’s Apple and It’s Nice That – partners Delhi artists Jiten Thukral and Sumir Tagra to enhance their small digital eagerness to close their 20-year partnership.

    Jiten and Sumir’s compositions often fall out of the mediating disciplinary world, thus creating a multi-sensory sensory experience and story in a drowning environment. He is also known for experimenting with and creating emotional and digital objects. While awaiting the online workshop on March 3 at 7 pm, attendees at the Fun Design Challenge will be seen taking advantage of the iPad and the popular graphic design app. It is conceptualized to please and give pleasure to an ideal virtual pet – a welcome action after epidemic loneliness. .

    As a result, attendees will also develop ideas about how humans relate to the things around them. “We like to make things that people who see the ‘other’,” says Sumir, who likes to play with the question ‘What if?’ “He says the project exposes new possibilities, especially” sympathy and touch, as these two have not been well understood in digital locations. We want to keep it ‘unrealistic’ at the same time because everything has been controlled by certain perspectives, for example, what cyberspace looks like. ”

    Frees up space

    What is the need of a digital studio to create this experience? Sumir explains that there are two ways of looking at it: a studio walkthrough, which is “a cosmo-local understanding of how we can show the world how we advance ‘distances’.” . “Keeping this in mind, space is, broadly, strongly linked to mental health. Sumir and Jiten also started Pollinator, a digital agency that is diversifying them into the peer ecosystem of their peers and curators, enabling virtual residences to empower the community.

    Naturally, the above ideas started to pave the way for a project around a digital partner. “Just as our phone is an extension of your body – which is both relaxing and haunting – the notion of a pet loves something deeply,” Sumir agrees. “Yes, one of the drawbacks is that it is digital, but they are also pets as live”. We also want people to feel comfortable about this, even if it is very digital. ”

    Gurugram artists Thukral and Tagra work in their studios in 2017.

    Gurugram artists Thukral and Tagra work in their studio in 2017 Photo courtesy: MOORTHY RV / The Hindu

    The design duo – who have traveled far and wide to places like Kazakhstan, UK Switzerland and Canada, are always enthralled with the convergence of art and technology. He has experimented with virtual reality and, to bring it back, was one of the first artists to bring Photoshop to India. “This agility and discovery becomes a part of our lives and develops in the studio. When we discover something new, we research through books and essays, certainly because we have our own limitations. But we are still exploring possibilities, though not in the thick of it. ”

    In-depth research aside, the idea behind this evening’s digital companion workshop is just the essence of having fun, reminding Sumir. “We have barely seen people in video meetings these days; There is a lot of seriousness all around. So this practice will make people laugh, as well as think about digital things in a new way. But also sharing because it is a group experience, ”he said. “We are also keen on following the experience of the workshop; We do not want it to be a gimmick. “

    It’s time

    Designs like Thukral and Tagra carry a lot of weight in the world. In December 2020, he was on a panel for Rado Design Week, and even drew up a blueprint for his special edition of the Redo True Square timepiece, which includes two overlapping dials with multiple hands, as well as hours. And a subtle sign to indicate the minute is also included. hand. As the dialogues intersect, they then create a shifting pattern on the watch face – a feature that “awakens a consciousness in wearers of different time zones around the world.”

    Artists learned a world from the experience of Rado Design Week, but they loved the discipline internationally within the art community. “India has a lot of talent and infrastructure in this space but no integrity. There is a very high probability of cutting corners and moving. He elaborated how Rado did not try to negotiate the fees of his artists, while big names in India have tried to cut their fees by a third. “It is about respect, experience and education,” he said.

    One can register for a three-hour virtual register: Design your own digital pet with Thukral and Tagra Here.

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